Often, if you've destroyed one tower, it's not worth risking the win going for another; defending until the clock runs down is smarter. X-Bow - The original rage machine, the X-Bow gained an infamous reputation during the soft launch as an infuriating card to play against and counter. Knowing this, it's important to really use those valuable counter cards at the right time. You can use him like a Princess, or Dart Goblin on other lane to either split their push or cause them to use spell, allowing you to have an easier time defending. I mainly use barbarians for holding attacks. It's especially useful when your opponent has one too, you can balance at least one side of your territory. If you want to buy more time, dropping some defensive buildings such as a Cannon or Tesla will distract the giant away from your tower while doing some damage to it.
Prev Page 10 of 21 Next Prev Page 10 of 21 Next 10. Prev Page 20 of 21 Next Prev Page 20 of 21 Next 20. For example, if you see them use a Fireball and arrow attack early on, you should note the risk to amass a large group of ground melee troops Skeleton Army, Goblins etc. The key to playing Minion Horde correctly is scouting your opponents deck and eliminating counters from his hand. Barbarian Bowl: Cannon - A cheap, relatively beefy defensive building, the Cannon is great at luring and killing Hogs, Giants, and Golems, as well as reinforcing your defenses.
Dragging her to the middle of your side of the arena should give plenty of time for your troops and towers to take her out. Air works well against her minions and minion horde especially since they do high damage , otherwise, something a bit tankier such as a Knight should be able to take her out. Instead of using a hog rider you can also use a prince. Figure out your opponent's battle deck This one is kind of a no-brainer, but in the opening minute of the battle, try to make a note of the cards in your opponent's battle deck, and especially make note if any patterns emerge. Sparky still does massive damage. If left uncontested, this card can win games by itself. Minions - The Minion trio can be thought of as flying Spear Goblins.
Unfortunately, Hog Rider tends to be the centerpiece of decks, and Hog Rider combinations can be difficult to counter. It is up to you. You should try to play these with your win condition. Avoid having four or more dead cards. However, for those who prefer defensive tactics, utilize units that can withstand a lot of damage. Can dish out clutch combos.
Then, repeat this until you have won the first tower. Not much else to say here. Hog Rider - Perhaps the best offensive card in the game, Hog Rider is fast, relatively cheap, tanky, and does a ton of building damage. Balloon - As a beefy flying unit that deals massive damage to buildings, the Balloon can be tricky to deal with. Often, it's best to let elixir build, and see what your opponent has before blazing in. Aim for an average elixir cost. He who acts hastily has already lost! Having a defensive matrix of Teslas, Cannons, and Inferno Towers set up makes it difficult for you to break and often forces players to panic and overcommit to taking it out.
However, be careful so that your deck is not weak to other decks that are sometimes used, but not meta. A will be able to one-shot him. It will go off just right. Excessive self-promotion and recruiting is not allowed. You also have to be more accurate using Zap as the radius of the spell is smaller. Bridge Spam still being alive makes her rather scary. Hog + Freeze will be covered in the next section on how to counter Freeze in general.
It is extremely dangerous in Double Elixir, as it is easy to flood the board with Elixir Collectors putting you at almost permanent max elixir. Players can also invest real money but it's not imperative to do this. Me, i prefer the giant skel as those two are mildly slow troops so the bomb would finish the baby dragon and intensely hurt the axe lady and you cant really counter attack that unless you have the you have rage which speeds up yo troops am i right? It is a good card, but the tower pushes come from other equally good cards like Hog Riders. Do you sometimes feel that your opponent is trying to annoy you with four cards of spawn buildings and two defense buildings? These are cards that you don't want to play as the first move or cycle in the back. Overall, there is nothing to complain about.
Goblin Barrel - Another card that often stumps newer players, an unchecked Goblin Barrel can do a ton of damage to your tower. If the most player's play the Fireball we should not use card's like Barbarians and Three Musketeers. Clone makes copies of your troops that have only one hitpoint, but do lots of damage if untouched. His attacks briefly stun his targets. You're also able to gain gold and King level points faster by donating extra cards to your other clan mates. The cards in it are usually combinations of Royal Ghost, Bandit, Dark Prince, Ram Rider, Battle Ram, and others cards.